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The point of virtual spacse
Valadeza Anubis: question that keeps driving me insane is ...how that might apply to "why do people in VWs engage in so much repetitive and sometimes pointless tasks in them?" (i.elevel grinding in MUDs and MMORPGs, club dancing in SL...) SNOOPYbrown Zamboni: Didn't mean anything like that..After our "high energy" presentation, the questions were even strangerSomeone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted pointsIan made the point, and I agreed, that doing the research for this panel made us think differently about academic researchWhile I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developersAnd there are huge gaps in what we don't knowWhere is the research about sports games, to take just one example? 

Anyway, the point is, I enjoyed the exercise, and learned a lot from itI hope the audience did as well

But overall, I like to think that the attendance demonstrates that developers are interested in what academics might be able to tell them (again I will point out: no fruit was thrown)And all week, I talked with developers who were interested in what was going on with research, from the smallest to the largest companiesMaybe the issue is the "larger" communityIt's always easy to abstract and oversimplify at that levelBut I know that on an individual level, there are real conversations and collaborations going onI don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to beBut then again, I haven't gotte my evals back yet

And there are huge gaps in what we don't knowWhere is the research about sports games, to take just one example? Would like to experience wonderful life in MMORPG, here you need to buy some World of Warcraft Goldare on hot sale on all servers, especially on American serversYou can Buy FFXI Gil from us, a professional, loyal and reliable SWG Credits exchange corporation work group.Anyway, the point is, I enjoyed the exercise, and learned a lot from itI hope the audience did as well

But overall, I like to think that the attendance demonstrates that developers are interested in what academics might be able to tell them (again I will point out: no fruit was thrown)And all week, I talked with developers who were interested in what was going on with research, from the smallest to the largest companiesMaybe the issue is the "larger" communityIt's always easy to abstract and oversimplify at that levelBut I know that on an individual level, there are real conversations and collaborations going onI don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to beBut then again, I haven't gotte my evals back yet

"Yes, we know that Tom Cruise, whom we watching in "The Last Samurai" is that same guy from "Mission Impossible." But if, at the critical moment in the 19th century, Japanese film he were to whip out a plastic-explosive, pull off a latex mask and say, "Show me the money, $#%!" we would run screaming from the movie

"There's plenty interesting to say about where online gaming convergence is goingCross-over of "stuff" from game-to-game ain't it.

[Valadeza Anubis: QUESTION: How do you see VWs interacting with the real world? For instance, Google Earth.]

Richard Bartle: google earth isn't a virtual world, it's an interactive geographYou could have some interesting augmented reality with it, egwriting games that hook to particular screens

SNOOPYbrown Zamboni: google earth is going 3D

Nightspy Rebus: what if google earth was merged into a game like virtual world env :) so everyone could "play" in the real world ..

Richard Bartle: you can't change the world it maps to, though

Valadeza Anubis: QUESTION-text-based worlds seem obsolete as technology is able to handle more complex graphical enviroments, SL presents concepts that people have never imagined and provides an adult playground that stimulates creativity, do you see this potential?

Richard Bartle: Valadeza, yes I do see the potential, but then I saw it with textWith graphics, it's more appealing to newbies - gotta be a good thingI'm not trying to advocate text here, I'm actually at something of a loss as to why you wanted to talk about it.

French : Le point de la quasi-spacse